Pars Design

Siemens stainArt.

Before removing stains, we made art with them.

stainArt turned Siemens’ autoStain Removal technology into a participatory digital experience. Users created artwork with tools made from different stains, joined a community gallery and voted on other works. A technical washing-machine feature became a creative advergame people could experience directly.

Alan
Digital products
Odak
Advergame
Digital campaign
Experience design
Year
2006
Kapsam
Creative concept, advergame, UX/UI, art direction and community experience
Campaign entry screen: stainArt’s opening experience inviting users into a creative competition.

Welcome page

The starting point.

Stains did not have to appear only as a problem when explaining a washing machine’s removal technology. stainArt reversed the relationship: marks destined for cleaning first became materials for digital art.

The campaign made the feature visible through an intriguing, participatory and shareable experience rather than a conventional explanation.

From real stains to digital tools.

We did not rely on stock digital textures. Real stains were made, photographed and turned into digital painting tools, giving every mark, splash and texture its own appearance.

Users composed artwork on digital T-shirts with these tools. Starting with physical materials created a direct connection between the concept and its visual language.

More than a campaign: a creative community.

stainArt was more than a single-use game. A community and competition framework let participants publish their work, explore others’ creations and vote.

Community voting encouraged return visits, while prizes supported participation. User-created content, competition and social interaction helped the campaign spread.

Digital workspace: creating original compositions on a T-shirt with tools made from physical stains.

Leke boyama oyunu

Community gallery: competition area where entries are displayed, explored and rated.

Voting screen

Making a product feature part of the experience.

The creative journey led back to Siemens: the stains used for art were those targeted by autoStain Removal. The product feature was the experience’s starting point and conclusion, not an advertising message added at the end.

Design approach.

The interface makes the tools easy to learn, invites experimentation and puts the resulting work in focus. The stain palette, canvas, sharing, gallery and voting form one game experience.

Art direction of the physical stains, their adaptation into tools and the visual language give the project its distinctive character.

Product connection: explaining how the stains used in the experience relate to Siemens autoStain Removal.

Product introduction

Product connection: explaining how the stains used in the experience relate to Siemens autoStain Removal.

Stain types

Outcome.

stainArt was an early digital campaign combining product communication, gamification, user-generated content and community participation. Turning a technical appliance feature into something users could create and share generated strong engagement. The work received recognition through Kristal Elma, Interactive Media Awards Best of the Class and a New York Festivals finalist placement.

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